Adjust wheel tightness (coasting feel)¶
Configure how long the virtual tuning wheel continues to spin (coast) after you stop moving your mouse or trackpad. A tighter setting stops faster; a looser setting coasts longer.
Before you start¶
- Open the AetherControl dialog:
Settings > AetherControl...
Steps¶
- Find the Wheel Tightness slider in the dialog.
- Drag the slider to your preferred coasting feel:
- 0 (Tight) — wheel stops almost immediately when you stop moving.
- 100 (Loose) — wheel coasts for a long time after you stop.
- 45 — default value.
- Close the dialog. Changes are saved automatically.
Note: This setting affects only the virtual wheel (mouse/trackpad tuning). It does not affect a physical FlexControl hardware device.
What each control does¶
| Control | Default | Range | Setting key | Behavior |
|---|---|---|---|---|
| Wheel Tightness slider | 45 | 0–100 | FlexControlVirtualWheel (nested JSON, looseness field) |
Adjusts virtual wheel coasting drag. 0 = tight (fast stop), 100 = loose (long coast). |
| Mouse Sensitivity slider | 50 | 0–100 | FlexControlVirtualWheel (nested JSON, sensitivity field) |
Adjusts how much captured mouse/trackpad movement turns the virtual wheel. Midpoint (50) yields 1.0x scale. Primarily for trackpads; does not affect physical FlexControl. |
Related¶
Slice Audio Volume wheel action¶
The Slice Audio Volume action lets you adjust the audio volume of the active slice using the AetherControl wheel.
Before you start¶
- Open the AetherControl dialog:
Settings > AetherControl...
Steps¶
- In the dialog, locate the Push (action) or Double-tap (action) combo box, or one of the Aux single-tap or double-tap combo boxes.
- Click the combo box and select Slice Audio Volume from the list.
- Close the dialog. Changes are saved automatically.
When you press the assigned button or trigger the double-tap, the tuning wheel switches to control the slice audio volume. Turning the wheel clockwise increases the volume; counter-clockwise decreases it.
Note: This action was added in AetherSDR v26.6.3.